Artist Yassine de Vos is doing some really fun and interesting things with pixel art, utlizing perler beads, graph paper and mosaic tiles to compose his works. I love this wacky personified alphabet, but his graph paper totems are also a colorful sight!
Yassine de Vos via Okimi
Strange yet comical sculptures by Salão Coboi. See more over at Beautiful/Decay, but be forewarned there are a few (gasp!) penises (penes?), but not like, Takashi Murakami penises (penes?!?) if you catch my drift.
via Beautiful/Decay
“amalgamation” animated by Micaël Reynaud. Wow.
via Phil Fish
Incredible geometric light sculpture by artist Dev Harlan. My mind is just a little bit blown! Check out Harlan’s other cool light sculptures on his Vimeo channel.
via Netorama
One last post before the big PAX trip! While Derek Yu was busy the last few months finishing Spelunky for XBLA, he also made this set of blind box mini figurines featuring friends and foes from the game! How badass/cool/awesome/I-want-them-all is that?
Another awesome reason to visit the awesome duo-booth that is Mossmouth vs. Little Eyes (aka booths #880 & #878). Exciting!
via Spelunky World
Polygon Double Deer #2 sculpture by Kohei Nawa.
via Colossal
Artist Paul Ferragut’s “Time Print Machine” laboriously prints images pixel by pixel. The machine uses the grey value of the pixel to inform how long a felt tip pen bleeds in place, generating beautiful pointillistic prints which take hours to produce.
Paul Ferragut via today and tomorrow

Miranda July’s “A Handy Tip for the Easily Distracted”, a terrific film short extracted from her most recent film The Future. The Future is playing at SF MOMA this week, though tickets are completely sold out. I will definitely catch it during it’s wider release.
Checkpoints for the next level in life by Joe Alterio. His thoughts behind these works:
The role of loneliness in a public space grows in proportion to the intended scope of the space to serve the public, namely, a separation created by the manifestation of the rubric of “public space” - large cold monuments, open forums with nowhere to hide, grandiose pretensions that minimize the individual. Public spaces beget private yearnings.
We are also made more alone by our shared digital space. The conundrum of free public wi-fi, for example, serves to create digital walls which we can’t breach with normal every day interactions. Everyone is now in their own digital space of their own making. Our space perception is more and more confused with our digital perception of space; is the train station a level to beat? Is that bus to catch a challenge that will reward a player with points? Don’t I recognize this building from that video game?


Joe Alterio via HiLobrow



